Categories
Development Restructure Structure

Announcing: Restructure 1.0.0

In the process of writing Formula Control, I decided it was time to rethink my SQLite wrapper, Structure. I started writing my original library when Swift 1.0 was announced. It was migrated through the big language transitions of Swift and was starting to show its age. The framework was also my first attempt at writing a Swift library and a SQLite wrapper, so I didn’t know what I needed and which features were overkill.

And so Restructure was born. The new framework simplifies the API I had created before, hiding relationships between statement and database, and removing internal queueing that was never necessary. It adopts many more datatypes, and makes it easier to work with more complex datatypes like arrays and dates.

Along with a clean up, Restructure also adopts more modern features of Swift. Statements are also Sequences, so now results can be iterated, mapped, reduced, or anything else a Sequence can do. Statements are Encodable and Rows are Decodable, making transitions between database and data structure seamless.

Check it out on GitHub. There are examples and unit tests to learn form.

Categories
Development Formula Control

Formula Control 2.0 Has Been Released

My friends and I have been playing Formula Dé for quite a while. We play it so much, we have a yearly league. We even attempted to bring the game in to the infield of the Indy 500. It was so hot, we never played, but attempting to playing in the IMS infield required some ingenuity. This resulted in me obsession for years over an app to control your Formula Dé drivers without having to worry about the multi-piece control panel.

Hence, Formula Control was born. It’s definitely over engineered, but that’s how I like to do things. Beyond the simple things, like controlling all of the aspects of the game and ensuring every rule is considered, it also uses new parts of the iOS operating system that I had never considered before. The app works well on the iPad, utilizing keyboard shortcuts and Split View. It also has been audited for accessibility features like VoiceOver and Inverted Colors. I even learned SpriteKit to make a subtle flag waving animation.

Check it out on the App Store, and make sure to review it if you happen to be on of the few people to still play this board game.