Score Card 2.2 has been released, bringing support for iOS 13 and Dark Mode. The app has received an overall polish, and the player selection screen has been cleaned up to be intuitive. Rows can be selected to be cleared or deleted.
My Score Card app had been neglected for a while, and since I was already in the mode of updating iOS apps, I gave this app the same curtesy. As with my other projects, I’ve updated the app to Swift 5 and Restructure. Along with that, the app should look better on modern iOS devices.
As an added bonus, I added a custom keyboard, since the stock keyboards on iOS never presented the exact right combination of keys to make score entry easy. Along with that keyboard, the iPad version gets simple physical keyboard support for quickly editing scores.
I also moved the app from free to $0.99. This is more of an experiment, since the app already has a good amount of users and there is zero advertising done to it.
It’s been nearly 5 years since its latest release, but Score Card 2.0 is finally here. The last release was designed when everything was skeuomorphic and iPhones just received their first different screen size. That design limped through the years, so it finally was time to make the jump to a modern look and feel. That, and it was going to get kicked off of the App Store if I didn’t update it.
My wife, Mallory, helped give the app an actual logo and design. This is a big update to the hand-designed look I slapped together in the beginning. Score Card 2.0 also adds a few new features:
Player names are now saved, so starting games with your friends and family is only a few taps away.
Editing scores is now done on the game screen, and can be done on an individual basis. This makes scoring quick and easy.
Games can be edited after they have been started, so you are no longer stuck with a setting once you’ve started the game.
On a technical note, the entire app has been rewritten in Swift 3, and uses my Structure library for data management.